MIXED FLAG FOOTBALL League
Rules and Regulations
Captains and players are required to read the general Intramurals Rules and Eligibility.
JAM is for Everyone – Inclusion Statement
Our program offerings are designed to be inclusive for all members of the JAM community. Our goal is to create a welcoming gender policy that uplifts and supports each player where they are at. To ensure we can offer something for everyone, our programs may be offered in the following formats: Mixed-Gender, Women's, Men's, and Open.
Many of our league rules specify gender-based roster requirements, the goal of which is to ensure that each player has an equal opportunity to be included in gameplay.
Everyone participating in a JAM program is welcome to compete based on their gender identity and gender expression; regardless of their gender assigned at birth. Members whose gender identity does not align with the binary man/woman construct are welcome to play in all our mixed-gender and open programs.
Nonbinary, trans, genderqueer, and all other players who identify as a gender minority can count towards the roster minimums for either men or women in our mixed-gender leagues.
REFEREES:
There will be a Referee for each game. These referees are hired by JAM as outside independent contractors and have been certified and trained for Flag Football. Their calls and decisions are final and players should respect them as professionals while both on and off the field. Referees will be responsible for recording the score.
BLOOD BORN PATHOGENS:
If a player is found to be bleeding, they must immediately leave the game until the bleeding stops (for at least 1 down unless it is halftime or in the intermission prior to overtime). Any blood on the clothing or player must be removed before the player can re-enter the game.
CONCUSSIONS:
Any player who exhibits signs, symptoms, or behaviors consistent with a concussion (such as loss of consciousness, headache, dizziness, confusion, or balance problems) shall be immediately removed from the game and shall not return to play until cleared by an appropriate healthcare professional.
GAME SEASON:
Standings will be calibrated throughout the season. Standings will be determined based on record, tie breaker are determined via the following order: Head to Head, points scored against, and finally total point’s differential.
FIELD DIMENSIONS:
JAM flag football field measures 70yds long by 30yds wide. The end zones are 10yds each (counted as part of the 70 total yards). Some rules will vary to accommodate the field dimensions.
OUR EQUIPMENT:
Upon checking in, your captain will receive 10 flag belts w/ flags. The captain is responsible for returning the 10 flag belts w/ flags to the Club Staff in the same condition they got them in. Club Staff will provide the game ball. The winning team’s captain will also be responsible for returning the football to the hands of their referee. Without this item, the win will not be recorded.
Illegal equipment consists of:
A. Headwear containing any hard, unyielding, stiff material, including billed hats, or items containing exposed knots.
B. Jewelry.
C. Pads or braces worn above the waist.
D. Shoes with metal, ceramic, screw-in, or detachable cleats. EXCEPTION: cleats are allowed if the cleat is part of the shoe (rubber).
E. Shirts or jerseys that do not remain tucked in. Any hood on a coat, sweatshirt, or shirt is not allowed either.
F. Pants or shorts with any belt(s), belt loop(s), pockets(s), or exposed drawstring(s).
G. Leg and knee braces made of hard, unyielding material, unless covered on both sides and all edges overlapped.
H. Any slippery or sticky foreign substance on any equipment or exposed part of the body.
I. Exposed metal on clothes or person.
J. Towels attached at the player's waist.
REQUIRED CLOTHING:
Game Shirts, footballs, and flag belts will be provided by the Club. All other clothing/equipment must be provided by the team/player. Belts must be worn over all clothing (clothing cannot cover up the flags) and flags should be positioned over each hip. A shirt, pants/shorts, and shoes are required to play. Players must be in uniform with the provided game shirts. The players keep their game shirts. The flag belts and footballs are returned at the end of each game.
NUMBER OF PLAYERS:
Each team starts the game with 7 players; a minimum of 5 players (2 men or gender minority and 2 women or gender minority players) is needed to avoid a forfeit. There needs to be a minimum of 2 women or gender minority players and 2 men or gender minority players on the field at all times.
FORFEITS:
If at the scheduled game time a team does not have the minimum of 5 players (2 men or gender minority and 2 women or gender minority players), they will be given 10 minutes to get the minimum number. If there is a forfeit the team present will win that game with a score of 50-0 so make sure you make it to all games. (A forfeit form must be filled out and signed by both teams and a league ambassador.)
PLAYING TIME:
Playing time shall be two 25-minute halves and the 7-Play Rule (see below). The clock will run continuously for both 25-minute halves unless stopped for a time out, injury, or the official judges that a team is trying to conserve/consume time. Half-time shall be 1 minute.
Starting the Game:
Game Play:
7-PLAY RULE PERIOD:
Issued immediately after the 25-minute clock has run out (in 2nd half only), vocally noted via the referee. The game clock will not operate during this time. Instead, seven plays will remain with the same penalty enforcement as used during the running time. Down and distance situations will remain the same:
1) the penalty is declined and the captain takes the result of the play.
2) the penalty is accepted and a new series of downs (first down) is awarded.
3) the penalty occurs after the ball becomes dead.
EXTENSION OF PERIODS:
If a live ball foul (not loss of down fouls) with an accepted penalty, double foul, foul that results in a safety, or inadvertent whistle occurs during the last timed down or last play of the 7-Play period, the period will be extended by one untimed down.
TIE GAME:
If the game score is tied after regulation time, there will be no overtime and the game will be recorded as a tie.
TIME OUTS:
Each team is entitled to 1 timeout per half (unused timeouts from the first half do not carry over). Successive charged timeouts may be granted to each team during the same dead ball period. If the ball is dead and a team has not exhausted its charged timeouts, the Referee shall allow a timeout and charge that team. A charged timeout shall not exceed 1 minute. When a team requests a charged timeout for a rule interpretation, the Referee will confer with the team captain. If the Referee changes their ruling, it is an official’s timeout. If the ruling is not changed, it is a charged timeout. If the team has used its 1 charged timeout, a delay of game penalty will be assessed.
Neutral Zone:
The 1-yard expanded neutral zone is between the forward point of the ball (orange spotter).
PUNTING:
Quick punts are illegal. On fourth down the refs must ask the Offensive team if they want a protected scrimmage kick. Once the offense has declared their choice, the refs will inform the Defense of the offense's choice. The only way the Offense can change their decision is to call a timeout, or if a foul occurs any time prior to or during the down and the down is to be replayed. In the later case, the Offensive team will be asked if they want a protected scrimmage kick or not. The kicking team must have all of its players, except for the punter, on the line of scrimmage. No kicking team players may move until the ball is kicked. There are no restrictions to the number of players the defensive team must have on the line. Defensive players MAY attempt to block the punt by jumping straight up in the air. They may not, however, penetrate the line of scrimmage. If a punt crosses the scrimmage line and touches a player from either team and then hits the ground, the ball is dead at that spot and belongs to the receiving team. A RUNNER MAY ADVANCE THE BALL EVEN IF IT HITS THE GROUND. THE BALL IS CONSIDERED DEAD ONCE A DEFENDER TOUCHES IT.
AFTER A TOUCHBACK:
If the ball goes into or is caught in the end zone, it is a touchback. Runners CANNOT advance a punt from the end zone. After a touchback, the ball shall be snapped from the nearest 5-yard line.
BALL DECLARED DEAD:
A live ball becomes dead and an official shall sound the whistle or declare it dead:
FORWARD PASS:
BACKWARDS PASS/LATERALS:
Backwards passes and laterals are legal throughout the field of play. Players (both defense and offense) may not cross the neutral zone if a lateral or backwards pass has taken place behind it. The player receiving the backwards pass or lateral may still throw a forward pass provided they have not crossed the neutral zone. The officials 5 count will continue until a forward pass has been thrown.
POINTS:
Officials will keep score on their scorecards, teams are encouraged to keep track via scoreboards and check with officials as needed to make sure everyone has the same totals.
Points can be scored in the following manner:
SAFETY:
If a player carries the ball across the goal line they are defending and the ball becomes dead while in their team's possession, it is a safety. If a team commits a foul in the end zone where the spot of enforcement is designated as the spot of the foul, it will be declared a safety. A team recording a safety will receive two points, and shall be given possession of the ball at their own 15-yard-line, unless moved by penalty.
FLAG BELT REMOVAL:
Offensive players must have possession of the ball before they can be legally deflagged/tagged. A flag belt that becomes detached inadvertently (not removed by grabbing and pulling) does not cause play to stop. In circumstances where a flag belt is removed illegally, play should continue with the option of the penalty or the play (or a touchdown if deflagged by a nonplayer). In all situations where a play is in progress and a ball carrier loses the flag belt accidentally, inadvertently or on purpose, the deflagging reverts to a one-hand tag of the ball carrier between the shoulders and knees. Tampering with the flag belt in any way to gain an advantage including tying, using foreign materials, covering the flags with clothing, and/or not having the flags positioned over the hips shall result in a penalty. PENALTY: 10-yards from the previous spot, loss of down and/or player disqualification.
RUNNING THE BALL:
RUSHING THE PASSER:
BLOCKING:
CHARGING:
BALL CARRIER (GUARDING THE FLAG BELT):
The ball carrier shall not guard their flags by blocking, with arms or hands, the opportunity for an opponent to pull or remove the flag belt. The ball carrier shall be prohibited from contacting an opponent with a stiff arm. Examples of flag guarding include, but are not limited to:
FORWARD PASS INTERFERENCE:
Other Penalties (All Result in a 5 Yard Loss from previous spot)
UNSPORTSMANLIKE FOULS
An unsportsmanlike foul by the player or non-player results in disqualification.
SPORTSMANSHIP
The intent of JAM is to provide a sportsmanlike, safe, and fun environment. Being a good sport is a team captains, players and spectators responsibility. They will be held accountable for acts including abusive language, threatening remarks or abusive behavior before, during and after any JAM contest and throughout the season.